Chaos Group are currently public beta testing the latest incarnation of Vray for Max (Vray 3.5). There are a whole host of new additions and features that are being packed into this release, many have been covered in other blogs but one thing we couldn't...
Jamie Cardoso runs through a tutorial on Gobotree explaining how to set-up a quick and simple camera match with no survey information using the camera match tool in 3DS Max.
In our own camera matching process we are normally a little more physically accurate as we have camera...
This post was originally published on dabarti.com by Tomasz Wyszolmirski
Something very good is about to be added to V-Ray. It’s called Adaptive Lights and it speeds up rendering huge amounts of lights. Still under R&D but it’s already very impressive. And It makes me very happy as...
In this multi-part series, you learn the basic concepts and workflows of UV Unwrapping mapping method and taught through several learning scenarios. UV Unwrapping is very useful when the conventional mapping methods for projecting textures on a 3D model are no longer sufficient. When a...
How do you scatter items on a vertical surface? We'll demonstrate how this is done using an common usage, the creation of green walls. Though is a specific example, the same principles can be used whatever it is you'd like to scatter. We'll also look...
Today I'm here to talk about a new feature recently introduced by Facebook: 360 panorama. VR's (virtual reality) recent increase in popularity has made features like this more and more desired by marketing agencies and investors all around the world and rightly so! It does...
In Forest Pack 5 we released a brand new feature called Forest Effects. This allows you to extend the existing features of Forest Pack by adding new functionality from a library, importing them from individual files, or creating your own using expressions. Forest Pack 5...
Now here is something that we are really happy to share with everyone. Chaosgroup the makers of V-ray run through how to make a stereoscopic cubemap in 3DS Max using Vray 3.2
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